Perception or Planning? Policy Evolution in Crafter
A paired RGB and local-symbolic experiment reveals different perception and long-horizon control bottlenecks in Crafter Policy evolution.
A paired RGB and local-symbolic experiment reveals different perception and long-horizon control bottlenecks in Crafter Policy evolution.
How coding agents turned complete NetHack trajectories into executable Policies for navigation, obstacle handling, and dungeon progress.
We integrated a Balatro Environment and compared the policy-optimization results of Luna, Terra, and Sol under a 1,024-Episode interaction budget.